See advice on FPS improvement and the new “Performance Floater” and “FPS Autotune” capabilities in Beq Janus’s Blog Post (2). Also close viewer UI windows and tools and detach any HUDs you are not actively using. To improve frame rate (FPS) you might opt to set shadows to “None”, Water reflections to “None: Opaque” and use a reasonably low draw distance appropriate to the scene. This release is for Windows, and a Linux build compiles but entering into VR mode via SteamVR remains to be tested.
Settings are also stored in the different user folder C:/Users//AppData/Roaming/FirestormVR_圆4. The App name has been changed to “FirestormVR” so the installation can exist side-by-side with stock Firestorm if desired. The cmake scripts are also amended to auto-include openvr.dll. Since they are independent it’s just a matter of explaining to git they are unrelated and can exist in any order.
Some of the code for performance metrics wants to be just ahead of rendering, which is where the VR Mod inject points also wanted to be.
P373R-WORKSHOP by p373r_kappler įirestorm VR Mod 6.5.3 is created using “GitHub Actions” (GHA) thanks to and Minor manual changes are made the VR Mod 6.3.3 code for the merge, which otherwise continues to be suitable. The user instructions are similar to Firestorm VR Mod 6.4.12 which is described at įor Firestorm VR Mod community support use the Discord Discussion Channel: Firestorm 6.5.3 + P373R VR Mod: This build includes P373R’s VR Mod 6.3.3 changes merged into the Firestorm 6.8 release branch.ĭownload the release installer from the “Assets” list at the bottom of the entry for the latest version available at